||Sakuya A Phantasm clear, displaying the techniques she (ab)uses to get through stuff. 4 bombs/life is pretty much a godsend, as it lets you spend a bomb on nearly everything troublesome, plus the homing shots trivialize Zenki and Goki and Yukari's first two cards. The beginning is all more or less self-explanatory, Straight & Curve is not nearly as hard as Charming Siege but feels like it lasts a lot longer than it should. And no, it's not because I'm not playing Marisa. Spiriting Away is also much easier than Princess Tenko because Yukari does not speed up anywhere near the amount Ran does, and the added lasers/bursts really make no difference. The only downside of Sakuya A is that you're not guaranteed borders at the start of every phase, but that's not a terribly big deal. Got back in the Sakuya groove for the Nazi card, although Yukari's is again more forgiving than Ran's version. I decided to go for DDB when I saw how much inventory I had, this proved to be a mistake. One of these days! Ran is either very scary or very soothing depending on if you can find the groove, if you hug the bottom the straight butterflies will never hit you. That's the highlight of this run. Note my technique on Humans & Youkai, I recommend replicating this. Life & Death went pretty well, I maybe could have capped it if I dodged that first yellow but I didn't feel like running around. Laggymoment at the end. There is a safe spot near the center on the fourth wave of Danmaku Bounded Field, I really ought to learn it for future runs (yeah right).